![]() ![]() It is a very open game, so segments were planned primarily attempting to tie in as many packages, rampages, unique jumps, import/export cars, emergency vehicles and side missions with the main missions. There isn't anything I'd be prepared to improve by re-running but it's just so ya know! Not being a regular PC user in the first place and playing through all three GTA console games with a controller meant that it took a long time to get used to it, so you'll probably see a noticable improvement in my driving and general playing as the run progresses. ![]() The speedrun: I started running this without having to plan the first few segments myself and I knew most of the city layout from memory, but I hadn't played for years and this was my first time using the PC version with mouse and keyboard. The site has never been better, keep up the good work! It makes it all worthwhile.Īlso to Radix, nate, DJ and Mike. And I have to thank all the people who supported me throughout this endeavour on the forum. It even has a very nicely made 100% checklist that gave a very clear sense of progression throughout. And to Demarest, with an epic GTAIII site at - a brilliant game guide and an invaluable research resource that made the planning so much easier and whose routes I used for off-road missions. Also to l2ebel, for his awesome any% run which proved extremely useful for the routes for certain missions (Espresso-2-Go and the route to Catalina's especially). Without those I probably wouldn't have made this. I can't thank Pweisger enough, for making the original topic that I then stole and for making the first set of videos that I took some ideas from and used to find improvements. Welcome to my GTAIII 100% speedrun, my most ambitious project so far. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Speed run of Grand Theft Auto III with 100% in 18 segments, completed on April 3 2007. ![]()
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